Garrett Franks

Whisper Court

Strategy game · iPhone

You are a Renaissance spymaster. Spread one rumor through the court.

The court: the daily intrigue and seasonsA court of characters linked by who talks to whom

About

Gossips spread it, skeptics need two sources, and the loyal will expose you. Each turn you whisper, silence, forge or bribe before the rumor travels one more step, and every court can be won in a set number of turns.

Status

On the App Store

View on the App Store

Platforms

iPhone

Strategy game

Built with

  • Swift 6
  • SwiftUI
  • Swift Testing
  • Swift Package Manager
  • XcodeGen

What I built

A deterministic rules engine in its own Swift package, with no UI code, so every rule is unit-tested.

A solver that proves each level's best score; tests fail if a level's par isn't the true optimum or if its new mechanic isn't actually needed.

Swift 6 and SwiftUI, with Swift Testing and an XcodeGen project.

Screens

How it fits together

App (SwiftUI)

  • Court boardCharacters, links, rumor animation
  • Levels & progressStored on device

actions in, new state out

WhisperCore (Swift package, no UI)

  • EngineDeterministic rules
  • SolverFinds each level's best solution
  • LevelLibrarylevelNN.json

checked by

Tests (Swift Testing)

  • Rule testsRequired with every engine change
  • Level testsPar equals the solver's optimum; each new mechanic is required